Konstanty has known he would be making games ever since he first laid his hands on Amiga 500 back in early ’90. Since then, he has been honing his storytelling and graphics programming skills. He even became a Game Master with an ulterior motive: to find out what makes a good memorable game that engages players. He’s still searching.
His plan came to fruition at university, where he met like-minded people. Together they started the Computer Game Programming department. After getting his diploma in artificial intelligence and multimedia, he stayed at the university as an assistant profesor, teaching game design and programming. At the same time, he started his first company, Twin Bottles, with Filip Starzyński. Together they created many games, including the commercial casual adventure Brunhilda and the Dark Crystal, and many educational and therapeutic games (hopefully more therapeutic for the gamers than they were for him).
Seven years later he got together with Maciej and Filip (the very same likeminded people from his university) to make Return 2 Games a reality. As a member of Thing Trunk, Konstanty takes care of programming, creative writing and supplying the team with a steady stream of jokes, puns and reddit trivia.
Konstanty loves tinkering, and his most notable achievement was a motion-sensing-passersby-scaring pumpkin (which was double scary: fist, due to its triggered lights and sounds and, second, due to the unintended fungus and worms that grew inside it). When not working, Konstanty enjoys cooking. Although his signature dish is pork and mushroom stew, some poor souls have had to taste his worst dish, a gingerbread so dry and hard he had to break it into servings with a hammer (he claims it was pretty good with warm milk). When relaxing, he often imagines himself skiing, playing paintball.
Best known for:
- co-founding Twin Bottles
- developing Brunhilda and the Dark Crystal
- insulting everyone with “yo momma” jokes and getting away with it
- mad DotA2 skills (he claims his low MMR is an accident)
- hugely popular Facebook posts featuring his 5-year-old son’s sarcastic wordplays
- obsessive icon hoarding on the desktop
- eating excessive amounts of white bread (with butter)
- laughing at his own jokes
- arguing with strangers on the Internet
Author posts (12):
BOOK OF ALIENS AUGUST ’22 DEV UPDATE
In the last few updates, we have been talking about influences and, most recently, logos. Today let’s get back to the meat of it, namely the guns. Weapons have always been an important aspect of UFO games. On the surface it’s pretty... more
HELLCARD AUGUST ’22 DEV UPDATE
A lot happened in the development since the last update. We have added a new communication system, new cards, monster mechanics… All very interesting stuff and Filip would love to tell you about it. Sadly, he is swamped with adding even more... more
OCTOBER ’21 HELLCARD DEVELOPMENT UPDATE
Tis’ the season for being sick, so work was going slower than usual. At some point, we had more team members sick than not! Still, we have made some significant progress in both backend systems and visual design. Backend We have... more
Hellcard’s public pre-alpha test summary!
The Steam Games Festival was a blast, to say the least! We scrambled to get the demo up and running and tested for it but it was well worth it. We got a ton of valuable feedback from all of you. What's more, we also tested the network backend. You... more
Online Battles event is live!
One recurring request during Early Access was to add multiplayer to the game. We researched that and experimented but in the end, it became obvious we can't do it without rewriting the game from scratch. However, while experimenting we came up... more
Book of Demons Launches
There comes a time in the life of most of the games when they have to spread wings and leave the nest. Yes, I'm talking about exiting Early Access and this time is now. For this occasion we have prepared a launch trailer narrated by the... more
Mac version is here! Along with bugfixes and stuff.
The Mac native port is ready and went live on Steam moments before this post was published. The game fully supports Steam Cloud on both Windows and Mac, so you can now enjoy it on the system you prefer whenever you feel like switching. Other... more
Roguelike and Casual game modes!
What initially started as difficulty settings eventually ended as different modes. The changes run deep, rendering Daredevil setting absolute, among other things. Both new modes are in what we consider a beta stage. This... more
Community Translations and Minimap update
Community Translations This update introduces in-game community translations, various bugfixes, identify all feature, the minimap and, last not least, the updated final roadmap (with dates). Let's talk details. With Chinese,... more
Major Update: The Rogue is here!
The time has come, and the Rogue is here! She is charming, she is funny, she is deadly with the bow and wit. Voiced by insanely talented Rachael Messer she is ready to end the Archdemon. Arrow and dagger Of course, her core mechanic differs... more
Legendary Cards Update!
The wait is over! The card system update is finally here. I will try and break down the main changes. Buckle up. All is common now The first thing you will notice is that all your cards are now of common... more
Return 2 Games Manifesto
As you probably already know, Book of Demons is the first part of a much larger project - the Return 2 Games series. A set of seven unique games, with every title being a tribute to a single hit game from the 90's. It's not easy for us to explain... more