HELLCARD APRIL ’22 DEV UPDATE

Gameplay Let’s kick this update off with the mundane, also known as the screens! We have finally implemented the main menu screen. The unearthly tentacles embracing the Old Cathedral still need some polish, but we are pretty happy with how it all came together.  Those of you who are with us from the first pre-alpha […]

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HELLCARD MARCH ’22 DEV UPDATE

Backend Most major backend systems are already implemented, which means we can move into the predictable realm of producing content. We will be tweaking stuff when it comes to the backbone but we don’t expect any major changes. Gameplay With backend systems completed, this is where the work is focusing right now. We have also […]

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