Book of Demons hacks and slashes onto Xbox One!
Book of Demons, the upcoming deck-building hack & slash from Thing Trunk, is a console exclusive for Xbox One.
FOR IMMEDIATE RELEASE – WARSAW, Poland, April 20th, 2016
Today Thing Trunk announced that Book of Demons will launch on Xbox One as a console exclusive. Book of Demons is a deck-building hack and slash adventure game, where it's the player who decides the length of quests. The game is the first installment of Return 2 Games - a series of original mid-core titles, inspired by the early golden days of PC gaming.
Check out the Xbox One Announcement Trailer: https://youtu.be/L3MKS094rsc
What makes Book of Demons stand out is the number of twists in the basic gameplay mechanics, paper cut-out graphics, a dark theme intertwined with a fair dose of humor, and most importantly – the unprecedented accessibility.
The hallmark of Book of Demons is the character development mechanic – the game supersedes the usual hack and slash statfest with a single solution, a card system. Players will collect, upgrade and combine skill cards to compose their own decks of powers. Sounds pretty simple, however there is no ultimate card set that fits all the situations - to survive, gamers will have to constantly come up with new strategies and implement regular adjustments to their skill collections.
The second feature which greatly increases Book of Demons’ ease of play is the possibility to select the length of each quest, so players can choose if they would like to embark on a longer, more epic journey or take on a 5-minute mission. Shorter missions do not mean they are easier, though - thanks to the Flexiscope™ system, players will always experience the same intensity of gameplay, no matter the length of current quest.
Book of Demons puts players in charge of one of 3 characters taking part in an epic, but humorous, quest to save Paperverse from total destruction. While the game facilitates the player in every possible way, the quest itself surely is not a piece of cake. To defend the world from ultimate devilry, players will have to explore procedurally generated dungeons, confront over 70 monster species and fight a brigade of evil bosses, including the nasty Archdemon. If someone wants to hang out in the catacombs a bit longer, well, of course he can – there's a Freeplay mode where players can master their favorite quests and rise to the challenge by completing the game on higher difficulty levels.
Book of Demons will be available on Xbox One thanks to ID@Xbox, Microsoft’s program which enables qualified game developers of all sizes to unleash their creativity by self-publishing digital games on Xbox One, giving studios the tools and support needed to maximize their success.
For even more info, please contact: Tom Tomaszewski at Thing Trunk, email: firstname.lastname@example.org
About Return 2 Games series
Return 2 Games is a series of original mid-core titles inspired by the golden days of PC gaming. Thing Trunk’s plan is to build 7 games in total, each unique in terms of genre and theme, but all sharing the same vision - to make deeply engaging experiences accessible.
Return 2 Games draws inspiration from the early days of PC gaming when developers weren’t afraid to innovate, defined new genres and created the most memorable experiences. Return 2 Games titles are designed to deeply engage in a matter of minutes. They explore powerful universal stories - like good vs evil - that immediately seem familiar. Return 2 Games caters even to people who don't play as much as they used to, who find casual games shallow and unengaging, and who can’t invest enough time into hardcore games to really enjoy them.
Return 2 Games website: http://www.return2games.com
About Thing Trunk
Thing Trunk is an small game development team based in Warsaw, Poland. The core team comprises of 6 dedicated developers. The 3 founders – Filip Starzyñski, Konstanty Kalicki and Maciej Biedrzycki – are casual game industry veterans who (despite a level of success) became disappointed with the miring trends in the market and scrapped their former brands (Codeminon and Twinbottles) to focus solely on the ambitious Return 2 Games idea. Since then they are trying to prove that making AAA quality content is possible in a small but experienced team with lots of passion.
Dev blog: http://www.thingtrunk.com