Roguelike and Casual game modes!
- healing is much easier with rapidly replenishing fountains
- fights mechanics are more forgiving and monsters less vicious
- at any time you can switch to the Normal mode.
- fountains do not replenish
- amulets work only in combat
- healer finally got a shred of business sense and is charging for healing in town
- Healing, mana and rejuvenation potions cannot be charged in town
- Switching item card variant won’t refund gold for charges lost (and it will discard current charges)
- Cards drop in a completely random order and are usable regardless of any level requirements
- Resurrection after death costs gold and the cost increases with each death. Looks like the healer has some serious gambling debts to pay… Anyway once you run out of gold the character dies permanently and is immortalized in the “Final death” leaderboard
- Once a rogue always a rogue – character created in this mode cannot be switched to any other mode
- Characters eligible for “Final death” leaderboard
- Characters eligible for “First death” leaderboard
- Added two new game modes: Casual and Roguelike. Dungeons can get regenerated starting this version for the first time
- Quality of life: cutscenes can now be skipped
- Quality of life: the mouse can be now dragged from one monster to another’s shield in order to break it
- Quality of life: dragging the mouse over next monster will switch target after one second
- Massive under the hood changes to the game architecture
- Vamp Gloves card will no longer grant passive effects when disabled
- Cold Nova will no longer grant legendary effects even before legendary variant is found
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