As if Book of Demons, our upcoming hack & slash game, was not unique enough, today we announce a new, revolutionary feature in the Book of Demons gameplay mechanics – time moves only when you move!
In accordance with the generally accepted best practice, “good artists copy, great artists steal” the feature will work exactly the same way as in the super-selling, super-reviewed, super-fun and super-hot game SUPERHOT! Only this time in a hack & slash!
See our ground-breaking SUPER HOT feature in action:
Obviously, everyone at Thing Trunk is a big fan of SUPERHOT, so this change is permanent and there is no going back to the normal real-time action as seen before. Here is what the Book of Demons team members had to say about this radical change in game direction:
One might say that this is an unnecessary gimmick in a well working game that already features numerous twists to the hack & slash mechanics, like building a deck of battle cards. But I disagree. We already borrowed the dungeons from Diablo, cards from Microsoft Solitaire and paper from Paper Mario. Today we borrow time from SUPERHOT. Who knows from whom will we steal… ekhm, borrow next?
I told my team, that this would never work, but they just wouldn’t listen. The full capacity for mechanics stolen from other games has already been reached in our engine! We’re an indie team, for God’s sake, and we can’t afford to steal from everyone!
I just hope that mechanics is all we borrow from SUPERHOT. After working with paper on Book of Demons for many years all I got is damn paper cuts. If they tell me to work with glass now, I quit…
After Book of Demons was announced, the media coverage was terrible. Only a few small blogs like Rock, Paper, Shotgun and Game Informer wrote about us – we’re desperate for media attention! One of my first decisions as Book of Demons Marketing Lead was to make the game SUPER HOT. There’s clearly no better way of doing this, than stealing SUPERHOT’s main gameplay mechanic! Repeat after me: Book of Demons is SUPER HOT! SUPER HOT! SUPER HOT!
We hope you like the new direction! Also, in other news, the game release date has to be postponed to 2018, as everyone on the team is addicted to playing SUPERHOT.
Related posts (5):
https://www.youtube.com/watch?v=m2YZ3JtVvMk&t=13s We are introducing our streaming integration for both Twitch and Mixer, thus answering the age-old question: what is best in life? Apparently to crush your streamers, see them driven before... more
We have been in Early Access for over two years. It's been a wild ride. Wild but awesome, thanks to you guys. We initially planned of being in Early Access for only six months but the community took the game in directions we never anticipated. We... more
The Mac native port is ready and went live on Steam moments before this post was published. The game fully supports Steam Cloud on both Windows and Mac, so you can now enjoy it on the system you prefer whenever you feel like switching. Other... more
It is time for the September’s major update. Let’s quickly run through all the new stuff. Roguelike mode is out of beta After three months in beta, we are satisfied with the general stability and balance of the roguelike mode, which is why... more
What initially started as difficulty settings eventually ended as different modes. The changes run deep, rendering Daredevil setting absolute, among other things. Both new modes are in what we consider a beta stage. This... more